Author: Andrew

Milestone 6

Milestone 6

For Milestone 6,  imagine you are helping a smart but non-technical stranger understand and appreciate your work. Assume no prior knowledge.  I’d like you to focus on the following, though any of these items can be brief, most are critical for a deep understanding of […]

CUGR Final Proposal

CUGR Final Proposal

ABSTRACT I want to create a device that allows K-12 students to experience an essential aspect of animation, the keyframe. A keyframe is a location on a digital timeline that stores transitional information, and the space between two keyframes is interpolated over time to create […]

Preliminary Research

Preliminary Research

VALUES I want to create a device that allows K-12 students to experience an essential aspect of animation, the keyframe. Students aren’t exposed to the concept of keyframes unless they take a specialized class, and I want to create an easy to use device that […]

Design Guide Check

Design Guide Check

DESCRIBE YOUR PROJECT BRIEFLY PROJECT: My project is a tactile, interactive medium for animating a humanoid digitally. KEY VALUES (YOURS, AND THOSE OF PROJECT): To give users an opportunity to animate without having prior knowledge about animation To develop a user-friendly interface To inspire users […]

CUGR Proposal Draft

CUGR Proposal Draft

FIRST DRAFT Version 1.5 ABSTRACT I want to create a device that allows K-12 students to experience an essential aspect of animation, the keyframe. Students aren’t exposed to the concept of keyframes unless they take a specialized class, and I want to create an easy […]

AndrewG – First Pitch

AndrewG – First Pitch

I want to create a humanoid mannequin that can be moved into any realistic position, and be able to take the precise movements in the joints of the mannequin and translate them into a character on a screen. From that point, I want the user […]