Schedule
I believe...every film [story] must contain some degree of 'planned violence' upon its audience. In a good film [story], people must be made to see something that they dont want to see; they must be made to approve of someone of whom they had previously disapproved, they must be forced to look where they had refused to look.
LEARN
Intro — Zoom, Website, Slack, Class Resources
Video Game Storytelling Ch1 & 2
Story: Conflict, the fuel of story & Basic Structure
Learn to Design Video Games
Review Game Worlds document
DO (by Friday)
RESOURCES
Review World Anvil, OneStop, Scrivener, Twine , Game Design Document
- Bioshock–role of little sisters
- Tribes of Europa, Chapter 5 Crimson mission episode (war vs negotiation)
Planning environments via Maps
BREAK
FORMAT:
Pick a format for your story and begin loading your World Anvil Materials into whatever format you will be using: World Anvil, OneStop, Scrivener, Twine , Game Design Document. You should be able to present the beginning of your Format after break. If you are using World Anvil, consider organizing your materials for better presentation.
MEDIA:
If you do not yet have visuals for your story, find/create some–you will need characters, environment, scenes, living quarters, etc. You should be adding these to you World Anvil Library.
DUE MONDAY AFTER BREAK IN CLASS:
No formal Task or post is due, but you should have some of your story content into a final story form to show in class Monday after break. Your first post for this will be Task 9 due friday after break.
Story development depends on format used
Sacred Stories define what’s possible in your world
- Bioshock–role of little sisters
- Tribes of Europa, Chapter 5 Crimson mission episode (war vs negotiation)
LEARN
Story Structure:
Hook, Inciting events, plot points
Three acts: opening, inciting events, build, climax, resolution
DO
Read Story Structure, esp 3 Act timeline & Plor Points.
Review Character Arcs from earlier in the course to plan how character and plot development coincide.
Revise/add to your story so you have a something like a full First Act—
Hook, Set-up, Inciting event, Build-up, and first plot point
LEARN
Story Structure:
Reactions, pinch points, realizations, reversals
Three acts: opening, inciting events, build, climax, resolution
DO
Read Story Structure, Esp Second Act
Revise/add to your story so you have a something like a full Second Act—
Reactions, pinch points, realizations, renews push to goal, setbacks.
LEARN
Story Structure:
Reactions, pinch points, realizations, reversals
Three acts: opening, inciting events, build, climax, sacrifice, resolution
DO
Read Story Structure, Esp Third Act
Revise/add to your story so you have a something like a full Third Act—Plot points, failures/recoveries, showdown, climax, resolution
LEARN
Review Character Arcs, and adjust add change your story to improve your character’s arc.
DO
Monday: Final Story Class Presentations
Make final revision so your Story Structure and Character arcs support each other.
Final Project DUE Friday May 29
Due Tues April 30
Level 1
Your achievements in Level 1 activities.
Thes include: tba


level 2
Your achievements in Level 2 activities.
Thes include: tba
Level 3
Your achievements in Level 3 activities.
Thes include: tba

You must be logged in to post a comment.