Journal 8 Exercises
Carly Cornish
11/21/19
NMD 200
Exercise #1:
Problem #1: Disappearing Language
◦ Solution B (why is this a many-to-many solution)
Why?:
▪ The reason we chose solution B for the problem of disappearing Passamaquoddy language, is because it’s more interactive, and involves the community. Having a group of experts write in a dictionary the different words of a language isn’t going to help. Frankly, not many people look at a dictionary, so applying that older technology to a dying language will preserve the words of the language but not the sayings, or the stories. Once the language dies, only words will remain, and like Latin, it will move out of society’s use. Everyone loves a good story, even if it’s in a language we might not understand, having subtitles or even a reference. It had there been a connection between the tribe, and it’s people, the young and the older who know the stories. The island and words will be different because people are different.
Problem #2: Neglected Ruins
◦ Solution B (why is this a many-to-many solution)
Why?:
▪ We chose Solution B because it asks people from the community of other communities to explore and see these places. There would be more interaction between people, using social media and websites. The one to many would be the film crew that left took their own opinion of what to show and gave it to others in a setting that isn’t as interactive and is more boring. Watching a movie or historical film about something is far less interesting than actually going there. This is a many to many because people will go there get their own experiences and create a network of people that have been there, where they can post pictures and talk about it on social media. It allows everyone to be a part of exposing this area.
Problem #3: Misunderstanding Computer Animation
◦ Solution A (why is this a many-to-many solution)
Why?:
▪ The reason we chose solution A, is because it shows people the layers of the project. As they watch the animation they can see the parts and pieces that are moving underneath. This is for more visual and hands-on learners. Reading a breakdown of it might make sense to some people, but most learn from actually doing something, or seeing something happen in front of them.
• Problem #4: A Broken Fountain
◦ Solution A (why is this a many-to-many solution)
▪ Why we didn’t choose the other?
▪ The reason we chose solution A, is because showing images projected on the water is static. This would only work at night, because of the lighting. Not everything given new life needs to have new media, the projections seem forced, and weird in an outdoor setting. However, using nature, makes it seem more at home in the outdoors. Having clubs interact with these plants that are placed in the fountain, will create communities, and I feel like this will bring more happiness, to others. Looking at flowers would bring bliss and calmness to people walking by.
Exercise #2:
• Visual Art is Too Static
◦ Add animations that respond to touch, the art changes on how it is touched (punched, flicked, swiped)
◦ In order to transform visual art form being static in frames and gallery to more interactive art, some of the art could respond to input by the viewers. Like an art piece when it’s poked, could have pieces that flip, and change the color of the piece or the artwork itself. This could almost be like ripples in water. Another thing is if you have a simulation or A.I. attached to the artwork on a wall, if someone walks by it moves and waves. It gathers input from the viewer and responds accordingly. A different option could be, different forms of touch, display different pictures, like a caress could be a peaceful scene of nature, or love. A punch could show a battle or a more aggressive artwork, while a palm against the artwork could create a more lonely looking one. By using a person’s emotions the artwork could respond by changing into an image that mirrors that emotion.
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