
Premise:
Player gets lost in a mysterious house and there are killers around almost every door. The only way to survive is to chose the correct door with no killers behind it.
Desire:
Find a way to survive.
Opponent:
the environment around the player also the killers behind each door.
Plan:
1.Player takes first steps towards the very first set of doors.
2. then given the decision to chose between two doors.
3. One door has a killer and the other is safe.
4. But each door plays tricks on the player, so you don’t really know what’s going to happen.
5. Choose wrong door and the player is sent back to the beginning.
6. then repeat
Battle:
The player has to battle with the killers behind the doors.
Self-revelation:
So in this game each door is random and plays tricks on the player.
When you think about it life in generally is full of randomness, you don’t really know what’s going to happen or who’s gonna come into your life. You could find your best friend or your worst enemy. Life is unpredictable.
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