Final Game Design Doc-Carlyc
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https://docs.google.com/document/d/1u8hx5zPjN1LNtkJcIFezoPW5nWBM_b1zcsydyDa0lvU/edit?ts=6092f3ea
task 8 peter vigoda Read More »
https://docs.google.com/document/d/1u8hx5zPjN1LNtkJcIFezoPW5nWBM_b1zcsydyDa0lvU/edit?ts=6092f3eahttps://docs.google.com/document/d/1u8hx5zPjN1LNtkJcIFezoPW5nWBM_b1zcsydyDa0lvU/edit?ts=6092f3ea
Task 7 Peter Vigoda Read More »
Game Title: Wonderland Game Summary: A wandering explorer realizes they have wandered too far and are lost in an unfamiliar locations deep within the forest. Multiple NPC’s come and go progressing the plot and offering different choices to be made when deciding which to trust and who to fight. The over arching plot is an
Task 6 Peter Vigoda Read More »
Using the description of a premise from John Truby’s The Anatomy of Story, update your game “premise.” This should be a dense, concise single sentence that capture all the key elements of your game narrative. “A brave explorer goes on an adventure packed journey through a mystical forest.” Then follow the Game World layout on pages 14-15 in
https://docs.google.com/document/d/1u8hx5zPjN1LNtkJcIFezoPW5nWBM_b1zcsydyDa0lvU/edit
Game title- Wonderland Game summary- A curious explorer finds themselves in wonderland. Along the way they meet a witch who keeps popping up along the journey, the two become a team and go on to defeat the Warlock that rules the mountains. Game purpose- The purpose of this game is for the player to follow
Click to access Chloe_DaSilva_GDD_Final.pdf
Fourth Street – Chloe DaSilva Read More »
Shown above is my story map in Twine as well as an individual page from inside my twine story, showing the back-end code that goes into styling the story as well as adding customizability to the game. As shown above, in image one, I use the {text input for PlayerName} Which uses a variable which
Task 5- Brody lycan Read More »
Attached is the final pdf of the Game Design Document for the open-world survival game: Scrounge. The document serves as a detailed explanation of the game world, player character, narrative, and gameplay elements.
Game_Design_doc_ColinI Read More »
Premise: Scavengers must venture out beyond the wastes to gather needed supplies in order to rebuild and defend their settlements from competing militant factions in the war-torn Utah territory. Overview Key locations Utah Territory: One of the many contested portions of land fought over between government and rebel armies. The Utah Territory serves as a
Updated Game Premise: In a dystopian world, a high-living bad-ass driver who moves a hallucinogenic club drug for the biggest crime lord wants to become that crime lord. or In a dystopian world, a high-living bad-ass driver who moves a popular hallucinogenic club drug for the biggest crime lord wants out. World Building: Developed
Game design game document Read More »
Premise: An ordinary alien who lives in a state of dictatorship to step out of his comfort zone on a series of wacky adventures to acquire an antidote for his hamster’s sickness.
Task 8 – Brody Lycan Read More »
Game Title Saving Mr. Nibbles Game summary–a first version of this that will allow you to start growing your idea The game is going to be set in a alien world where an average joe is living in a world of dictatorship. When his hamster mr. nibbles becomes extremely sick, he must go on a
task 6 – Brody Lycan Read More »
Overview – My world is going to be a medieval themed world, with some fantasy elements to keep things interesting. There will be fantasy themed races (think Lord of The Rings). Also, there will be standard simple materials (wood, stone, iron, etc.) with some (not a lot) of arcane elements added in as well late
Premise In a dystopian world, a character that drives get-way cars containing a popular recreational hallucinogenic drug for the biggest crime lord of wants to become that crime lord. or In a dystopian world, a character that drives get-way cars containing a popular recreational hallucinogenic drug for the biggest crime lord of wants out.
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Summary of Game In a dystopian world, a character that drives get-way cars containing a popular recreational hallucinogenic drug for the biggest crime lord wants to become that crime lord. or In a dystopian world, a character that drives get-way cars containing a popular recreational hallucinogenic drug for the biggest crime lord wants out.
Video game design document Read More »
In class 4/7: Weakness: Since this is a sandbox game, I want to have a broad weakness. The villian will have a “destructive” magic that the main character has to overcome to defeat the villian. Desire: The main character desires an abundance of wealth to create their village. Opponent: An evil magic user who has
Conqueror of Lands Weakness and Need: Cooperation and Controlling the most land. Desire: Collection, most victorious, aligned team work. Opponent: Other Conquerors Plan: Use provided cards to craft the ultimate team. Between timelines, history and fiction/non fiction, build the ultimate army using the worlds resources. Battle: Overcoming other players, obtaining and collecting new cards, and
Task 7 – David Lavoie Read More »
Players(single/multi)? The game should be completable in a single-player configuration, using both friendly and foe NPCs. The story should still be rich in a multiplayer environment (collaborative gameplay) Players can cooperate, battle, or betray each other within the game world. Gameplay within multiplayer must be balanced to prevent griefing (zone locking/ discouragement/ negative reinforcement).
Game Questions pg. 8 SinglePlayer: This is a single-player game Multiplayer: this will not be a multiplayer game Are you planning on DLC: I would love to have artwork of the characters and the environments to be downloaded. Perhaps posters and other merchandise? How many hours of gameplay do you anticipate?: I would. love for
Title of Game: “Freeing the Guardians” Game Summary: You as the player are a small child, maybe around ten or eleven. You live in a world where mankind is enslaved by beings of the Xeoxedalar (Underworld), who deemed mankind unworthy to rule itself and own the Etomos. (Earth). The people of Niawiacion are warriors/guardians charged
Game Title: TBD Summary: To sum this game up into one sentence I would just have to compare it to other games. A combination of Valheim’s building physics, Minecraft’s content richness, and a story that transcends all other voxel games before. The issue that I’ve found in these games is that they’re hard to play
Task 6, gdd introduction Read More »
Story The game is an open-world sandbox that takes place during a civil war within near future North America. Players take the role of characters within one of the world’s many factions and complete goals to improve their character, build settlements, and progress through the story. The game blends elements of real-time strategy, tactical shooter,
I started adding images to the game. I really struggled with the HTML portion of this class, as I had little prior experience, however I really enjoyed being able to do some text edits, imaging, and adding a visual aspect to the game. I believe this adds to the player experience because they are not
Task5, Turnerchristie Read More »
You Can’t Get There From Here Grab your Bean boots and Moxie, it’s time to head upta camp. You Can’t Get There From Here HTML also posted in slack :(you cant get there from here(final))
In this update of the project, I have implemented the “Maine Quiz” that tracks the variable “Points” throughout the story. Different answers yield different point values, and at the end point value determines if the player is able to continue or not. The style/ image pass has not been completed as of yet, but imagery
Tilted scales? Jilted love? Crushed inner voices? Tenderness? Beauty? A story developed in Twine in which love is the muse. View story on this website: DunderHead Looks for Love Or view online at: https://owixe.itch.io/dunderhead-looks-for-love
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Expanded Story Map: Images of Twine Stories: Explain New Elements: I haven’t added many new elements, I’ve been mostly focusing on the writing right now. But I added the creaking sound effect for the floorboard when the player enters the house. I also added an input for the player name.
How New Elements Add to Player Story in Dunderhead Looks for Love The new elements in Dunderhead Looks for Love increase player story as the player is offered more interaction for greater immersion. One thread may lead Dunderhead to death; another to grappling with the idea of what love means as a parent. In certain
Task 5 Chloe Dasilva Read More »
Don Dunderhead Looks for Love: A Greater Look at Love Dunderhead is a satire exposing love as desire, toxicity, and a form of happiness. I write the story thinking how little humans have evolved; we still hurt each other. Denis de Rougemont in his book, “Love in the Western World” broadens my view of love
task 4 – Chloe Dasilva Read More »
Don Dunderhead Looks for Love: A Continuation of Work and Thought Process in Creating a Twine Story One of my favorite books on how to read is “How to Read Literature Like a Professor” written by Thomas C. Foster. A favorite passage of mine is found on page 46, “ …that reading is an activity
Task 3-Chloe DaSilva Read More »
Story Map: Image Gallery: Proofing Copy: Feedback: My partner was Chloe and she said that she liked the concept and images of my story. But she suggested that I try to fix the timing of my text, which is something I do need to work on. I read pretty quickly, especially when I know what
Model: https://crowscrowscrows.itch.io/the-temple-of-no While already covered in class, I believe Temple of No is an accurate model of what I would like my story to be. It is an interactive narrative with a clear narrative flow that is comedic and easy to navigate, while allowing several different points for users to make decisions. Ultimately there may
Star Swallower Welcome to Wysteria! The grand country filled with magic and power. Sitting in this dimension of calamity, you find yourself empty. Who are you? That’s a good question. Who am [[I->Aldous]]?Your name is [[Aldous->Character]] Wythas. You were born in a dead village, no longer available for anyone to access. What are you doing
https://jayisgames.com/games/the-uncle/ Placeholder for expanded story pic Placeholder for inspo pics Feedback: A lot of the feedback given to me was conceptually based. Bear had given me some really strong advice! She said “Try to actually make it a maze” which I interpreted as something to confuse people with. In turn, I decided to make my
Task 3-turner christie Read More »
Model Twine Story: “Tale of Crowns” url: https://crownbright.itch.io/a-tale-of-crowns Expanded Story Map: Proofing Copy: Images of Passages with cool tricks: Feedback: Chloe, she said she enjoyed the fantasy aspect and my story’s creativity. There were some parts she thought I should cut down on or split into multiple parts. For example, when the user experiences a
Title: You Can’t Get There From Here The project in it’s current state is underdeveloped, but is undergoing a large rewrite following the helpful advice from the lecture on 02/22. As I rework the narrative, I will use limitations as a method to add depth rather than breadth. I am predominantly plotting the story rather
“STAR SWALLOWER” Star Swallower Welcome to Wysteria! The grand country filled with magic and power. Sitting in this dimension of calamity, you find yourself empty. Who are you? That’s a good question. Who am [[I->Aldous]]?Your name is [[Aldous->Character]] Wythas. You were born in a dead village, no longer available for anyone to access. What are
What makes a good video game story? Well that really is dependent upon the individual playing the game. Various people appreciate various aspects of video games. With that being said, I’d rather answer this question based upon my own opinion. My favorite video game story is “To the Moon” by Freebird Games. To The Moon
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(Featured Image: Hideo Kojima director of Death Stranding) Little did I know that video games were more than something to do when one has extra time. What created interest and my dive into video games? “Ludens” by Bring Me The Horizon’s EP Post Human: Survival Horror used in the video game Death Stranding. I love
What Makes a Good Video Game Story? Read More »
Legend of Zelda: Twilight Princess. Link, the main character, has to save princess Zelda (like the other games) and is accompanied by a shadow spirit named Midna. Link has the ability to turn into a wolf. I have always loved Legend of Zelda games because my dad played them. I play them now with his
Claire Gilpatrick Claire is a junior at the University of Maine currently studying new media. Claire enjoys spending her time with her friends and family but when she’s alone likes to meditate. She is an Aquarius so she is very outdoorsy and extroverted. Quote “don’t be afraid to go out on a limb, because that
Buddy bio – Peter vigoda Read More »