Connor Grunewald – Classwork 2/16/22

Need to Know: As you’d expect, this is a fact that the audience needs to know right now, before they can be satisfyingly entertained by what they are about to experience.

  1. The setting, which is not only the lost civilization but the current area too. 
  2. There’s something off with the site.
  3. Someone higher up is missing.
  4. The Mississippi Flash and how the sea of flame has recently cleared after 7 years of burning 
  5. There’s a reason for the team to be searching here.
  6. Introduction of visual motif.
  7. The idea of brands doing this for research and development.
  8. The lack of individual identity that is then countered by people’s incorporations of peoples lifestyle. 
  9. This is a new project for the corporations   
  10. There’s tales of a better empty world out there

Could Wait: A fact that, while potentially very important, is not necessary for the audience to understand at the current time. It can (and in many cases should) wait, until it becomes a Need to Know.

  1. Other groups 
  2. How the production cycle works 
  3. Anything too crazy power wise, I don’t want to have something too imaginable. 
  4. Who the brands are and how they interact with one another
  5. Why the Noropolo actually are gone.
  6. Who is the survey team
  7. What is a surveyor in this world (ranger? Davy crocket esk?)
  8. Who wants the information gathered from expeditions

Incidental: A fact that is relatively unimportant and will remain so throughout the story. While it may add color or characterization, its removal would have little to no harmful effect on the audience’s enjoyment of the experience. Therefore it’s a candidate for being cut if necessary.

  1. They miss the mark on what they think is the true purpose of the people’s true power quite often. This leads to the things being found being used for trivial purposes that are often 

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