Model: https://crowscrowscrows.itch.io/the-temple-of-no
While already covered in class, I believe Temple of No is an accurate model of what I would like my story to be. It is an interactive narrative with a clear narrative flow that is comedic and easy to navigate, while allowing several different points for users to make decisions. Ultimately there may only be a few endings, perhaps only one or two, but with many paths to get there, along with dead ends that provide the illusion of choice while maintaining room for the narrative to flow. My story, You Cant get There From Here aims to also tackle the genre of comedic adventure. The story is still a work in progress, but will surround a central narrative navigating a trip to camp. There will be multiple opportunities for player choice, but in the end the narrative comes first, and there will ultimately only be a few possible outcomes.
Story: Posted in Slack
Images:
Feedback:
- The use of language is appropriate and engaging
- Add visuals/ audio to supplement text
- Add a compelling color scheme
- The overall concept makes sense
- Keep an eye on tone, should be consistent, comedic without being hurtful