Using the description of a premise from John Truby’s The Anatomy of Story, update your game “premise.” This should be a dense, concise single sentence that capture all the key elements of your game narrative.
“A brave explorer goes on an adventure packed journey through a mystical forest.”
Then follow the Game World layout on pages 14-15 in the Game Design Document and develop the following sections
- Overview
- Key locations
- Travel
- Scale
- Objects
- Weather
- Day/night
- Game Engine & why
- Camera
- Environment–2D? 3D? etc
- Lighting
- Setting Game Summary
- Any other section you need
https://docs.google.com/document/d/1u8hx5zPjN1LNtkJcIFezoPW5nWBM_b1zcsydyDa0lvU/edit