DESCRIBE YOUR PROJECT BRIEFLY
- PROJECT:
My project is a tactile, interactive medium for animating a humanoid digitally.
- KEY VALUES (YOURS, AND THOSE OF PROJECT):
- To give users an opportunity to animate without having prior knowledge about animation
- To develop a user-friendly interface
- To inspire users to learn more about animation
- MEASURE OF SUCCESS:
CONSIDER YOUR PROJECT AND HOW YOUR DESIGN CHOICES MAY AFFECT EACH OF THE SI X HUMAN SENSITIVITIES DESCRIBED ABOVE. BESIDE EACH SENSITIVITY, LIST WAYS THE PROJECT CURRENTLY ENGAGES THESE, AND WAYS YOU MIGHT IMPROVE ON CURRENT PRACTICES.
- EMOTIONAL
By designing an easy to use interface I hope to ease the emotional stress of figuring out a foreign object/program.
- ATTENTION
By having a visually appealing model that can be manipulated, I hope to draw persons attention and creativity into the project.
- SENSEMAKING
The model will be manipulatable to the extent of a natural human range of motion, which will make sense to the user assuring that they are comfortable and understand how this device works.
- DECISIONMAKING
Users will be prompted to engage with this device and choose positions to animate with, allowing them to express themselves as they see fit within the means of this device.
- SOCIAL REASONING
Same as above?
- GROUP DYNAMICS
Instruction will be given to users if they require it.
NOW DEVELOP AN ACTION STATEMENT FOR HUMANE TECHNOLOGY USING YOUR EVALUATION ABOVE AND PRIORITIZATION FROM THE PREVIOUS SHEET.
- IN WHAT WAYS DOES YOUR PROJECT CURRENTLY ENGAGE HUMAN SENSITIVITIES?
- Which specific elements might warrant redesign?
- There isn’t much about this project that resonates with group dynamics, however, this is meant to be a tool for individual creation potentially in a classroom setting.
- Are the success criteria in tension with any sensitivities?
- None that I can foresee.
- Which specific elements might warrant redesign?
- HOW MIGHT YOUR PROJECT SUPPORT OR ELEVATE HUMAN SENSITIVITIES?
The goal is to create a device that engages the user’s attention nonstop as they experiment with the possibilities of this device. The user will find that this device is straight forward and easy to use, aiding them in decision making when it comes to manipulating the figure into any given position. The information that the user gains from using this device amplifies their sense-making as they express themselves through animation like never before.
- ACTION STATEMENT
- What is one thing you want to learn more about?
- Programming in Unity
- What would you like to discuss with your team?
- I am the team
- What would you like to design or prototype?
- A 3D printed marionette that can be manipulated within human-biological limits and the position of the marionette will be mapped to a 3D character in unity where it can be animated with the use of keyframes on a timeline
- Are there any new design principles you might employ?
- I’d like to have a stronger connection with sensemaking, allowing users to fully experience my design without having their handheld throughout the process.
- What is one thing you want to learn more about?
you dont explain why animation is fun, interesting, valuable–a simple ink to storytelling and using hands to create–very tactile and visual could help here.
Better responses:
EMOTIONAL
Kids can express emotions by creating characters and developing stories in animation–my tool makes this fun and accessible.
ATTENTION
Kids can learn to make stories using hands-on sinn, moving a real mannequin, and watching it move in the screen.
SENSEMAKING
Kids will learn to build characters, make them move, and also learn natural range of motion (human and animal ?), They can play with using movement to make create and make sense of actions and stories.
DECISIONMAKING
How will my character move? What will this mean? How can these decisions add up to a meaningful situation, action or story? Can I sue this to problem-solve?
SOCIAL REASONING
Working in teams, learn to share & collaborate.
GROUP DYNAMICS
Working in teams, learn to share & collaborate. How does the work of each make the whole project stronger? How does it make each person feel confident and useful?