I would like to attempt to better the immersive properties of VR by trying to remove the sense of boundaries around the user’s movement. If I can trick them into thinking that they have unlimited space to move, then they will lose more sensitivity of the real world, and thus become further immersed in the VR environment. I will use a few psychological and mathematical strategies to approach this task, such as the readjustment of the field of view with relation to direction, and non-euclidean geometry, which allows for physics to be created in an engine that is not allowed in reality.

To be more specific, after doing research into what would be required to actually create a physics engine that enables non-euclidean geometry to exist in a Virtual Reality environment, it would take hundreds of hours of work. Instead, I will be using Unity to take advantage of cameras which I can use to simulate the effects of non-euclidean geometry instead. I should be able to accomplish the same effects that the actual non-euclidean geometry would have on a person by shifting perspectives and camera angles to match what they would look like in the real thing. Then, instead of having the geometry work, I can accelerate a user’s motion, and translate their positions, and these methods of illusion in combination with the camera manipulation should allow me to recreate what a non-euclidean environment would be like.

This will allow me to demonstrate the potential of using this sort of mathematics in a VR environment and illustrate the illusion of the user having endless space for motion.

https://docs.google.com/presentation/d/12H0DTz2RFKVXro4d84-9w7v49_3u5v5Ho7ismKB1dRo/edit?usp=sharing