Story Premise–has it changes since Twine 1? If not, just repeat
A young child receives a dog for their birthday, but something is off about this dog – especially at nighttime.
Screenshot of story map with brief description of its structure

I haven’t finished the story so the endings aren’t depicted, but it follows a relatively linear path with different results depending on the choices that are made. The structure is probably similar to something like Beneath Floes.
Screen shots of your two favorite techniques from above–using either the code of the passage or the view of passage while being played.(or both)

I really like this technique. I like that it allows more customization for players and it spares me from having to think of a decent name. This is from my first passage.

I am also planning to change the colors of the page and text according to the general mood of each passage. This passage is a happy one, so I chose blue and yellow to reflect a sunny day. I am having trouble making it permanent, though, even with the directions in the chapbook guide.
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