1. How does player choice affect story form?  mystery? choices? “dead ends”? consequences for choices?

The choices of the player will change what their future options will be and aspects such as who the murderer is and how they did it. Some choices may just open up more possibility for dead ends.

  1. How do you sustain player interest throughout?

I think the amount of change between choices is enough for some replay ability. Also if the player hits a dead end and must restart, the changes they make to avoid the dead end may completely change the path of the story.

  1. How do you build tension, or plot development through many paths?

I was going to have multiple missing items that could be murder weapons that appear in some paths but not others while some may just be misplaced. The possibility of anyone being the murderer may also keep the player on edge.

  1. How can you show character development?  This could be through choice in a protagonist (made by player), or by having player be main character who makes choice with consequences

The player has some choice in the beginning to determine what kind of person their character is and that will change their options throughout the story.

  1. What does player learn? How i the world  a little bit new after experiencing the story?  ie in Beneath Flows you may have a better sense of Inuit legends, and their survival purpose.

There is no real educational part to my story at the moment.

  1. Can you bring media–images, drawings, formatting, sounds etc to make your story media rich?

Yes. I have worked a little bit in the formatting to include a little puzzle. Images will probably be added to give the rooms more life.